Mixing
Balance, depth, and the arrangement made legible.
Studio work
Over twenty years programming for the video game industry. Now in DAWs and audio engines. Send me stems, a rough mix or a whole session - you get back something solid, that sounds right wherever it gets played.
Balance, depth, and the arrangement made legible.
Streaming, CD or game engine - each gets its own loudness target and its own file.
Sound design, implementation and Wwise integration. I write my own tools for that pipeline, and they make the work faster.
Get in touch
Write to me with a link to a rough mix and what you are after.